MonitorShaderFX

by Koen Vissers

MonitorShaderFX

MonitorShaderFX

Turn any image, video or texture into a believable screen —
CRT, LCD, OLED, LED, Matrix & more — from a single shader node.

Drop-in screen shaders for Blender.

One node group, ten real display types. Drag it from the Asset Browser, feed it a texture, flip the Mode dial. No add-on, no baked maps, nothing to install — works in Cycles & EEVEE.

Screen character

• Pixel Gap, edge Softness & sub-pixel Grid

• Scanline, Glow / bloom, Vignette

• Tint, Contrast, Brightness, Emission

Animation

• Drive Time for Matrix rain, rolling scanline & flicker

• Speed scales rate, Flicker adds noise

• One driver — #frame/24 — and it plays

One chain. Texture in, screen out.

Texture Coordinate → Monitor Coords → your Image Texture → FX Monitor → Output. Pick a Mode, add a Time driver, and it plays — shown live:

10 Screens, one Mode dial.

Every look is rebuilt at the sub-pixel level and lives inside one shader.
Flip Mode from 0 to 9. (Shown: the same clip through each.)

CRT

LCD

OLED

Phosphor

Retro

E-Ink

Matrix

LED

Plasma

Flip-Dot

Real, down to
the sub-pixel.

Push right up to the glass: every RGB sub-pixel, scanline and screen curve is generated in-shader — not painted on, not a texture. Feed the panel a movie and it plays it back pixel for pixel. Drop FX Monitor on any screen in your scene and it just works.

Five steps.

01Open MonitorShaderFX.blend, or add the folder as an Asset Library to use the nodes anywhere.

02Drag FX Monitor into a material.

03Wire it: Texture Coordinate → Monitor Coords → Image Texture → FX Monitor → Output.

04Plug in your image or video, pick a Mode (0–9), and dial Gap / Scanline / Glow / Curvature.

05For animated modes, add a driver on Time — expression #frame/24.

Everything, packed.

$12.00

Flat 12% platform fee ($1.44) — creator keeps $10.56 (before any affiliate commission)

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